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Civilians
Margaux LeBlanc
The daughter of Mississippi crime lord Pappy LeBlanc, who's scheduled to be married to her cousin, Hank 'Buddy' Leitch Muldoon, the son of Pappy's brother and fellow crime lord Skip Muldoon. She's heavily implied to be the client who hired 47 to kill Skip, Pappy, and Buddy, leaving her as the sole heir of the two families' criminal fortunes.- Evil Redhead: She's got red hair and is essentially running Pappy LeBlanc's criminal empire due to Pappy himself having gone a bit crazy over the past few years.
- Honey Trap: Her marriage to Buddy Muldoon is implied to have been her idea, as her father is shown to not be pleased with it. She's clearly disgusted with Buddy and the wedding seems to be a pretext for her to inherit his wealth after 47 kills him.
- Karma Houdini: She gets away scott free after having her father, uncle, and fiance assassinated and leaving town with their combined fortune. Also, she was apparently a high-level member of the LeBlanc crime organization rather than an innocent bystander. However, she at least seemed to want to liquidate their criminal empires rather than continue in their footsteps, opting instead to skip town with the money and live out the high life in Last Vegas.
- A Lighter Shade of Black: Unlike Pappy, Skip, or Buddy, Margaux seems to want to get out of the criminal lifestyle and instead use the family fortune to live a high life of luxury away from Mississippi.
- Patricide: It's implied she's the one who hired 47 to kill Pappy LeBlanc.
- Screw This, I'm Out of Here!: She doesn't seem interested in actually taking over and running the LeBlanc and Muldoon criminal cartels; instead, she liquidates all their assets and leaves town, popping up a few months later living the high life in Las Vegas with her newly acquired fortune.
- Self-Made Orphan: She's heavily implied to be the client who hires 47 to kill her own father, as well as her uncle and cousin/fiance, so she can inherit their vast fortunes.
- The Starscream: She's already essentially running Pappy's criminal empire, due to Pappy himself having gone a bit crazy over the past few years. However, she opts to have Pappy straight out killed anyway, likely so she can liquidate all his assets and cut ties with Mississippi altogether.
- Til Murder Do Us Part: It's suggested she might've been the one to put the hit on Buddy Muldoon.
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Mrs. Sinistra
The wife of Vinnie Sinistra.- The Alcoholic: Is shown to be a heavy drinker.
- Honey Trap: 47 can pull this on her by disguising himself as her lover the pool boy. She'll ask him to accompany her to her bedroom for a tryst, where 47 can kill or incapacitate her and take the evidence off her. If you just wait a few minutes, though, she'll take a shower, get tired, and fall asleep, allowing you to get the evidence off her without any violence.
- Ms. Fanservice: She wears a black bikini with red see-through sarong wrapped around her waist for the entire mission.
- Murder Is the Best Solution: To finish the mission you need the evidence hidden in her necklace. The only way to get her necklace is off her body. The easiest ways to get it are to either blow her up by sabotaging the grill or drown her when she goes swimming, so her death is considered an accident and won't set off the guards or affect your stealth rating.
- Your Cheating Heart: She cheats on Vinnie without him knowing about it with the pool cleaner or the clown.
He's really being used as an unwitting mouthpiece for the Franchise. Cayne's embellishing the story to further demonize 47 and further his goals of having a monopoly on cloning. He becomes a target in 'Requiem', the final mission.
- Ain't Too Proud to Beg: If he sees 47 coming he stops banging on the gates and begs for mercy, saying he won't tell anyone what he knows.
- Going for the Big Scoop: Averted. He gets one, but he was initially just trying to get an interview with Cayne.
- Innocent Bystander: One of the few targets in the series who's really done nothing wrong. Along with the priest, he's only marked for death because he was at 47's funeral.
- He Knows Too Much: He knows Cayne's (false) story, but more importantly he knows that 47 both exists and is still alive. It's why he becomes a target in the final level.Henderson: Your secret's safe with me. I swear to God, I won't tell a soul!
- My Car Hates Me: When the shooting at the funeral starts, Henderson runs for the gates.. which Diana locked behind her when she left. No witnesses.
- Non-Action Guy: He and the priest are the only people at the funeral who bolt for the gates when 47 wakes up. Even Cayne has his pistols on him.
- Unwitting Pawn: Cayne's unreliable narration is intentional. He wants Henderson's story to demonize 47 and human cloning in the public eye so that it will be banned, allowing Cayne and Alpha Zerox to have a monopoly on cloning.
- Walking Spoiler: Anything outside of his listening to Cayne gives away several major parts of the story.
Targets
'Everything I did, I did for love.'
For most of the 80s and 90s, Joseph Clarence was known throughout the Baltimore area as a wealthy and successful amusement park entrepreneur, up until a badly-maintained Ferris Wheel in his popular Southland Amusement Park collapsed and killed 36 people. Microsoft word polish dictionary. Clarence went to court for negligence, and though he was cleared of all charges, his finances and his reputation never recovered. In order to stave off bankruptcy, he has rented out the now-closed park out to Scoop, the leader of a crack cocaine ring - only for Scoop to refuse to either pay the rent or leave. 47 is hired to kill Clarence by the father of one of the accident victims, who also supplies a photo of his son, requesting that it should be the last thing Clarence sees before his death.
- Accidental Misnaming: Refers to Scoop as 'Mr. Spook' in a phone call with his wife.
- Ain't Too Proud to Beg: The Swing King begs a lot over the course of the mission; he begs his wife not to give up on him, he begs Scoop for money, and he finally begs for his life when 47 arrives to kill him. He's so busy pleading for mercy that the notion of running away, fighting back, facing death with dignity or remaining Defiant to the End simply doesn't occur to him.
- Amusement Park of Doom: Infamous for turning his park into one of these through sheer negligence. Of course, the park is even creepier now that it's been abandoned: quite apart from the unnerving decor, it's also been taken over by the local drug dealers and accidentally transformed into a self-imposed prison for Clarence himself.
- The Atoner: Averted. While he claims immense guilt, he still defends his action as 'for love' and has turned his amusement park into a crack den in a futile attempt to stay out of bankruptcy.
- Butt-Monkey: Spends most of the mission being taunted, mocked, terrorized, humiliated and thoroughly defeated - before finally getting killed off.
- Corrupt Corporate Executive: A fairly realistic example of such. He committed his atrocities by accident while trying to save money, and he ended up going to court for it; likewise, hiring the best lawyers in the country only ended up sending him nosediving into bankruptcy.
- Even Evil Has Loved Ones: His wife, who he still adores, and his niece, who he employees as his secretary. Of course, since Clarence is nothing but bad luck for anyone associated with him, his wife finally tires of his constant excuses and divorces him about halfway through the mission; his niece isn't so lucky.
- Fat Idiot: More than a little portly, and more than a little bit dim-witted.
- Horrible Judge of Character: For some reason, he fully expected Scoop to pay his rent.
- How the Mighty Have Fallen: According to his obituary, the Swing King was once a much-beloved local personality; rich, successful, handsome and witty, no social event was complete without him making an appearance. By the time 47 catches up with him, the Swing King has been reduced to a flabby, neurotic, washed-up recluse.
- Humiliation Conga: Fresh from losing his fortune in court and being forced to rent out his beloved park to drug dealers, the Swing King has to endure a plethora of defeats and humiliations over the course of the mission: his wive divorces him, his futile attempt to recover from bankruptcy blows up in his face, his precious trophy statue gets smashed, and he's left to spend the rest of his day alone in his office with barely enough authority to order his own niece around. And then 47 shows up to kill him. Cue the waterworks and humiliating death scene.
- Ineffectual Sympathetic Villain: Not a criminal like most targets, but he still got a lot of innocent people killed. He still gets a modicum of sympathy from the game, if only because nothing will ever go right for him.
- The Insomniac: When begging for his life, he claims he can't sleep.
- The Last Thing You Ever See: Invoked by the client, who encloses a photograph of his son with instructions for 47 to show it to Clarence before his assassination.
- Mercy Kill: Considering what he went through, as well as his attitude as why stuff keeps happening to him, 47 paying him a personal visit was probably for the best.
- Never My Fault: Refused to admit his culpability in the deaths of his own customers, and even today, has nothing but excuses for why he keeps making a mess of his life.
- No Kill Like Overkill: As anyone who's seen the Swing King in his current state knows, hiring 47 to kill him would be roughly equivalent to hiring the Terminator to crush a snail. Somewhat Justified in that Clarence seems to have given up on leaving his park and unwittingly has a small army of hoods protecting him, even if only by proximity.
- Non-Action Guy: Unlike almost all of your other targets in Blood Money, Clarence has zero combat skills and will only cower and beg for mercy when you confront him.
- Pyrrhic Victory: All charges against him were cleared and he avoided jailtime, but his park was shut down and the lawsuits cost him his entire fortune. By the time the game begins, he's barely scraping by, he's completely at the mercy of a gang that doesn't need to pay him, his wife has left him, and he's a crying miserable wreck with no future. And the father of one of his victims still wants Clarence dead, prompting a master assassin to come for him.
- Reality Ensues: Even if you manage to get off the hook for a massive manslaughter charge, you're not going to be free from lawsuits, the legal fees will leave you effectively penniless, and no one is going to want to visit your park again.
- Red Baron: The Swing King, a holdover from the days when he was still somebody.
- Shout-Out: Giving IO Interactive's love for semi-obscure references to their native Denmark, his nickname is likely a reference to the song 'Mr. Swing King' by the Danish band Gnags.
- Too Dumb to Live: Yes, Clarence, turn your park into a crackhouse for a ruthless gang and expect them to pay up on time.
A crack-cocaine dealer who has taken up residence in the Swing King's amusement park along with his gang. Despite promising to pay rent, he has decided to default on his promise and live there without paying.
- Amusement Park of Doom: He and his gang provide the 'doom' aspect of Southland Amusement Park.
- Bad Boss: Will kill one of his followers for screwing up security and accidentally letting 47 past - though this only happens if you wait too long to assassinate him.
- Faux Affably Evil: He's very polite to one of his men immediately before blowing him away with a hand-cannon. This only seems to extend to his own gang, however; he treats Swing King with nothing but disdain, although Clarence doesn't exactly inspire respect in any capacity.
- For the Evulz: What seems to motivate a lot of his on-screen actions.
- Gang Bangers: He's the leader of a group of these.
- Jerkass: Any time he appears onscreen, it's a guarantee that he'll act like a gigantic asshole.
- Hand Cannon: He carries a desert eagle, unlike the other gang members who use more practical 9mm and .40 pistols.
- Kick the Dog: Zig-zagged with Kick the Son of a Bitch. On top of screwing the Swing King over in the rent agreement, he goes so far as to break his prize statue and insult him, taking great delight in watching Clarence's despair. Nasty, but then again, it's not as if the man didn't have it coming.
- Kick the Son of a Bitch: 47 didn't need to kill Scoop, but he definitely won't be missed.
- Little 'No': He responds to one of Clarence's requests for him to pay his rent with this, punctuated by breaking his prize statue.
- No Celebrities Were Harmed: Is based on Calvin Cordozar Broadus, Jr. a.k.a Snoop Dogg.
- No Honor Among Thieves: Scoop refuses to pay the Swing King for the use of his amusement park.
- Starter Villain: For Blood Money, if only because Swing King can't even qualify as a threat, let alone a villain.
- There Is No Kill Like Overkill: There's no reason 47 can't just sneak past most of the guards but he chooses to slaughter them instead (due to it being a tutorial). Special points go to Scoop's inner retinue being taken out with a Falling Chandelier of Doom.
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Don Fernando Delgado
![Blood Blood](/uploads/1/2/5/3/125304754/132628381.png)
Formerly a colonel in Augusto Pinochet's notorious intelligence service, Delgado has since retired from the military and made a name for himself as a highly-regarded producer of fine Chilean wines; in reality, he's actually a cocaine trafficker and secretly using his vineyard as a disguise for his drugs factory. 47 is hired by an unknown client to assassinate both Fernando and his eldest son Manuel, and told to 'make it look like a drug hit.'
- Affably Evil: Comes across as personable and witty in public interviews, and can be seen warmly embracing his son as he gets off his seaplane at the start of the mission.
- Badass Grandpa: Delgado might not be the fittest of opponents, but he's fully prepared to go on the attack with a snub-nosed revolver if need be.
- Bald of Evil: A drug baron and a participant in Pinochet's infamous human rights abuses, Fernando Delgado is easily recognized by his balding scalp.
- Big Ol' Eyebrows: Players could be forgiven for mistaking Delgado's eyebrows for giant hairy caterpillars.
- The Cartel: His organization. Thanks to the vineyard front, it's been allowed to expand as far as California and acquire the patronage of washed-up Hollywood stars.
- Even Evil Has Loved Ones: Still maintains a genial relationship with his son, despite Manuel's increasing instability.
- Evil Old Folks: Sixty-eight years of age, the Don hasn't lost any of the ruthlessness from his days in Chilean Intelligence.
- Former Regime Personnel: Since retiring from Chilean military intelligence, the ex-colonel has reapplied his years of experience to establishing and managing one of Chile's most powerful drug cartels.
- Historical Hero Upgrade: Given one in-universe. Cayne doesn't mention that he was a drug baron or that he had a previous career in the intelligence service of Augusto Pinochet. Of course, this isn't the only 'revision' Cayne makes to his story.
- Light Is Not Good: He wears a white suit and is a ruthless drug lord.
- Loves the Sound of Screaming: Implied by his obituary, which mentions that one of his most successful cello compositions was a piece titled 'Ode To A Scream.' Of course, given that he worked for a regime notorious for torture and executions, well-concealed sadism wouldn't be too surprising.
- Man in White: Wears a crisp white suit and pink shirt.
- Real Men Wear Pink: He's wearing a pink shirt under his suit.
- Revenge: Since 47 was told to make his death look like a drug hit, it's likely that Delgado's assassination wasn't ordered by a competing drug baron - leading to speculation that the client was either an old enemy or former victim from Delgado's days in Chilean Intelligence.
- Villain with Good Publicity: Don Delgado has built a highly-respectable image as a successful wine producer, keeping both his past and his role in the coke trade hidden despite international attention; indeed, he's managed to maintain his secrets so well that he even feels comfortable inviting a film crew to his vineyard. And somehow, Delgado's dirty little secrets remain so even after his assassination, with many of the vineyard's workers mourning his death. Needless to say, Cayne also goes to the trouble of noting just how upstanding Fernando and Manuel were, just for the sake of making 47 look bad.
- Wicked Cultured: Quite apart from producing several award-winning wines, Delgado also collects rare butterflies, composes cello music as a hobby, and can actually be found playing Bach's Cello Suite No. 1 if 47 infiltrates the hacienda. Unfortunately for him, this results in him leaving his back to the door while he plays, offering players the perfect opportunity to throttle or syringe him to death.
Manuel Delgado
Son of Fernando Delgado and heir to his empire; unfortunately for the Don, Manuel has developed an addiction for his own product and a worryingly unpredictable streak. In order to draw suspicion away from the client, 47 is required to kill Manuel to make Fernando's assassination look like a drug hit.
- The Dragon: To his father. Quite apart from being his second-in-command and heir, he spends most of the mission acting in his father's stead.
- Even Evil Has Loved Ones: Manuel looks up to his father and tries valiantly to live up to Fernando's expectations.
- Getting High on Their Own Supply: His most infamous trait and his biggest weakness. Quite apart from his growing instability, Manuel has set aside a specific room to do coke in; all 47 has to do is hide in a corner and wait for the target to bend over for a line.
- Hair-Trigger Temper: The natural consequence of all that coke. Of course, this can make him a dangerous man to sneak past, especially considering he's armed with an uzi.
- Hookers and Blow: Half of his routine is spent vacuuming up lines of cocaine.
- Overlord Jr.: The heir to Don Fernando Delgado's cocaine trafficking empire, though Manuel's lack of education and chronic addiction to his own product makes him increasingly unfit for the role of Don.
- Tattooed Crook: Has a tattoo of the Virgin Mary on his arm.
- Villain with Good Publicity: Shares in his father's reputation, despite his ongoing addiction - though that might be because he at least has the decency to keep it a secret; much like his father, Manuel's death is mourned through the region.
- 'Well Done, Son!' Guy: Though the two of them share a fairly genial relationship, it's quite clear that Manuel doesn't exactly measure up to his father's standards. Given that Manuel doesn't possess anything close to a formal education and spends most of his time windsurfing, jacking off to internet porn and hoovering up cocaine by the sackload, the Wicked CulturedVillain with Good Publicity isn't exactly wrong to doubt his son's abilities.
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Alvaro D'Alvade
Widely considered one of the world's greatest operatic tenors, D'Alvade is renowned for the technical brilliance of his performances. However, his explosive temper and relentless perfectionism have made him a highly controversial figure, and some operas have blacklisted him altogether. Rumors of his involvement in a child prostitution ring have also began to take a toll on his reputation - rumors that happen to be true, and result in both D'Alvade and Richard Delahunt becoming targets. He also appeared in Hitman: Contracts having already been killed by 47.
- Beard of Evil: It's not clear if it's real or a theatrical prosthetic, but he definitely has a wicked-looking goatee and chin-strap.
- Bunny-Ears Lawyer: His talent as an opera singer is considered to be genuinely on a legendary level, but he also has an explosive temper and a taste for 13 year olds.
- Depraved Bisexual: Guilty of raping children of both sexes. Worse still, when he finally got caught in the act and his thirteen-year-old victim was slated to testify against him in court, D'Alvade either killed her or had one of Delahunt's flunkies do it for him.
- Even Evil Can Be Loved: Richard Delahunt is distraught by his death, assuming he hasn't been killed first.
- Jerkass: D'Alvade is not known for his pleasant nature, and some opera stars have refused to work with him as a result.
- Make It Look Like an Accident: Substituting a prop gun for the real thing.. or just dropping the overhead scaffolding on his head.
- Non-Action Guy: Has no combat skills and will cower or flee if threatened.
- Not-So-Fake Prop Weapon: The Agency's favored means of eliminating him, namely by swapping a prop pistol for the real thing during an execution scene. 47 can either give it to the actor intended to use it over the course of the scene, or simply take the actor's place and pull the trigger himself.
- Opera: A world-famous tenor, the mission to assassinate him is entangled with a rehearsal of Tosca's final scenes.
- Pædo Hunt: A known pedophile and child molester, D'Alvade has managed to weasel out of jail time up until now; however, the client decides to end the tenor's activities out of court.
- The Perfectionist: Notorious for his perfectionism, a fact born out by the fact that the rehearsals for Tosca's climax will continue over and over again until D'Alvade is satisfied with both his output and that of his fellow actors note - or someone kills him.
- Posthumous Character: In Hitman: Contracts, 'Hunter and Hunted' takes place as an extension of 'Curtain's Down', meaning D'Alvade (Berceuse in Contracts) appears on the target screen and has a briefing but is already dead.
- The Prima Donna: Egotistical, foul-tempered and never satisfied with his fellow actors, he's quite clearly the terror of the opera and all actors sharing the stage with him.
- Rape Is a Special Kind of Evil: Easily one of the most depraved of all 47 targets, likely only beaten by those who get to exercise their depravity over the course of the mission.
- Retcon: In Contracts the tenor was named Philippe Berceuse.
- Show Within a Show: Is performing a rehearsal of Tosca when 47 arrives to kill him.
- Together in Death: He and his lover die in quick succession.
- Viewers Are Geniuses: Substituting the prop gun makes his death very similar to the plot of Tosca.
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Richard Delahunt
The American ambassador to the Vatican, former Governor of Massachusetts, failed presidential nominee, and currently Alvaro D'Alvade's biggest fan. He's also been running a child prostitution ring operating throughout Eastern Europe, and does regular business with D'Alvade in this respect - business that appears to have developed into a rather 'close' relationship. It's because of this mutual involvement that both Delahunt and D'Alvade are slated for assassination. He also appeared in Hitman: Contracts having already been killed by 47.
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- Ambiguously Gay: It's implied that he's in love with D'Alvade.
- 'Ass' in Ambassador: Delahunt's interest in actually doing his job is currently circling the plughole by the looks of things, and if Contracts is any evidence, he's become an embarrassing liability for his former allies in the US government.
- Beard of Evil: Immediately distinguished by his goatee.
- Broken Heel: Upon discovering that D'Alvade has died, Delahunt will promptly rush down the stairs towards the stage, only to trip and land flat on his face in the middle of the theatre.. right under the chandelier.
- Corrupt Politician: An ambassador and ex-governor who happens to be running a child prostitution ring on the side.
- Falling Chandelier of Doom: A popular method of eliminating him is to plant some explosives on the chandelier chain, then lure him out of his box and down the aisle to the stage; he trips up right under the chandelier, giving you the perfect opportunity to trigger the bomb and bring the whole damn thing crashing down on Delahunt's head.
- Four Eyes, Zero Soul: Distinguished by his prim and proper spectacles - and, of course, his many warped and disturbing appetites.
- Inelegant Blubbering: His response to D'Alvade's death, should he be alive to see it.
- Loony Fan: Spends every single minute of the mission watching D'Alvade 'with a sordid fascination bordering on obsession.' It's heavily implied that he's actually in love with him, a fact further supported by his grief-stricken reaction to D'Alvade's death.
- Non-Action Guy: He's no fighter, that's what his protection detail is for.
- Posthumous Character: In Hitman: Contracts, 'Hunter and Hunted' takes place as an extension of 'Curtain's Down', meaning Delahunt appears on the target screen and has a briefing but is already dead.
- Properly Paranoid: Over the course of his career, Ambassador Delahunt has made a lot of enemies who'd gladly see him dead, and he knows this; as such, he takes the sensible precaution of staying in one of the best-defended areas of the entire opera house, surrounded on all sides by armed guards.
- Reassigned to Antarctica: According to Contracts, Delahunt's current position was forced upon him by his former political allies after they'd discovered his involvement in child prostitution; apparently, they'd hoped that his exile would at least keep him from endangering their interests with scandal and controversy. Upon discovering that this hadn't worked, they finally called in a hit on him.
Carmine De Salvo, Rudy Menzana, Lorenzo Lombardo
A trio of New York mobsters who are holed up at the Pine Cone Rehabilitation Center. One of them is scheduled to turn state's witness, and is also affiliated with the Franchise, and 47 has been hired to take them out. The other two also turn out to be bonus targets, due to having fallen out of favor with the New York families.
- The Alcoholic: Rudy has a secret stash of booze inside an antique globe in the study, while Carmine has a bottle of vino stashed in one of the statues by the pool. You can either poison the booze, or drop a chandelier on Rudy and shove Carmine into the pool when they go to raid their stash.
- Falling Chandelier of Doom: You can drop a chandelier on Rudy when he goes to the antique globe to have a drink.
- Lean and Mean: Carmine DeSalvo is listed as 6'2' and only 140 pounds, and the other mobsters are similarly lean. It's possible they've lost weight during their stay at the clinic or in Carmine and Rudy's case due to their alcoholism.
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Vinnie 'Slugger' Sinistra
Prior to his arrest, Vinnie Sinistra was a Cuban crime lord who came to America in 1980, eventually teaming up with Sammy Falconetti and Bobby Mazur to smuggle large amounts of cocaine from the Bahamas and into Florida. After being caught by the FBI, he agreed to snitch on his former partners, and entered the Witness Protection Program.. where he soon became 47's next target. 320kbps mp3 songs.
- Ax-Crazy: Was implied to be this while he was a criminal. This contrasts very much to his current attitude (see Dirty Coward).
- Death by Irony: In one possible assassination, Sinistra's insistence on FBI protection can finally backfire on him; should 47 sound the alarm and lure him out onto the road, 'Slugger' will be promptly run over by his own backup squad.
- Dirty Coward: Panics if his FBI escort doesn't meet him at the top of the stairs, and hides in a closet if his life is endangered. Of course, given what he knows, this is something of a case of Properly Paranoid.
- Expy: A combination of Tony Montana and Henry Hill. More specifically, Sinistra has Tony's background as part of the Mariel boatlift and career in the coke trade, as well as a wife clearly inspired by Elvira. Meanwhile, Henry Hill inspires Sinistra's entry into Witness Protection, not to mention his growing dissatisfaction with a mundane life in suburbia.
- Gilded Cage: Finds life in Witness Protection to be this; he's been given a luxurious suburban home in a well-defended neighborhood, 24-hour protection by the FBI, and an absurdly relaxed schedule.. but he can't enjoy any of it, nor can he leave. Quite apart from all the paranoia he's been suffering of late, Sinistra is bored to tears with suburbia, and clearly misses the excitement of his Glory Days.
- Hand Cannon: Armed with a ludicrously oversized Bull 480.
- He Knows Too Much: His former allies want to make sure that he never makes it to the witness box.
- Horrible Judge of Character: Trusts his wife completely, hence why she's been given the hard evidence to guard.. despite Mrs Sinistra's obvious adultery and willingness to betray him.
- In addition, one of his bodyguards has a thing for sniffing Sinistra's daughter's panties. Just the kind of guy you want watching out for you and your family.
- Ink-Suit Actor: While heavily stylized, Sinistra very much resembles his voice actor, Vinnie Curto, from his boxing days, albeit with some balding.
- Properly Paranoid: With all the security around his home, Sinistra's habit of carrying a gun and insisting his escorts remain with him at all times might seem just a bit excessive. However, Sinistra has experience in assassinating people under Witness Protection and knows how easily the defences can be circumvented - a fact that 47 easily proves by bumping him off.
- Retired Monster: The 'Slugger's' days as a crime lord are well behind him thanks to the bargain he made with the FBI, and he's been left to spend his days languishing in suburbia, watching TV and trying not to die of boredom.
- Stepford Suburbia: His current location, a gated community resplendent with perfectly-trimmed lawns and elegant homes. Behind closed doors, the community's most prominent resident is an ex-gangster, his wife is a drunken adulterer, and the house is filled with FBI agents who spend half their time scarfing doughnuts and sniffing the teenage daughter's underwear.
- Unusually Uninteresting Sight: If Sinistra is killed with fiber wire, knife, or poison while he's on his chair in the living room, his bodyguard might not notice he's dead* .. despite the giant blood pool that forms if you used a knife.
- Villain Decay: Sinistra's nowhere near as formidable now as he was during his days as a crime lord.
- Witness Protection: Vinnie went into this in order to avoid serious jail time; ironically, one of his most infamous crimes was the murder of Luis Albeda, who was also under Witness Protection at the time, which might explain why Sinistra remains so paranoid over security.
- Your Cheating Heart: Mrs. Sinistra is constantly cheating on her husband, a fact 47 can easily exploit in order to seize the microfilm she's been entrusted with; should he disguise himself as the poolboy or clown, she'll promptly lead him away to her room for a quick tryst - giving him the perfect opportunity to steal the microfilm when she finally passes out.
Lorne de Haviland
Adult entertainment mogul and born-again Christian, Lorne de Haviland made his fortune in the porn industry; at age seventy, he maintains it by blackmailing famous clients caught with their pants down at his heavily-bugged strip clubs. It was at one such club that Chad Bingham Jr was recorded in the act of accidentally killing a stripper, leaving de Haviland with evidence that could cost Bingham's father his re-election. Naturally, clients with Senator Bingham's political longevity in mind hire 47 to infiltrate the porn tycoon's mansion and eliminate any material that might compromise his standing - including Haviland and Chad.- Ain't Too Proud to Beg: The moment he realizes that he's about to be assassinated, de Haviland will start offering just about everything he can possibly offer - money, girls, cars, junk, real estate - in an attempt to placate 47. Of course, in sharp contrast to the last guy who tried this with 47, de Haviland is at last smart enough to flee for his life while pleading, easily beating Joseph Clarence in the intelligence stakes.
- Bald of Evil: Very little hair to speak of, and not much in the way of scruples, either.
- Big Fancy House: Lorne de Haviland owns a spectacular mansion in the Rocky Mountains, most of it burrowing deep into one of the mountainside; among other things, this colossal lodge possesses a private dock, a sprawling patio complete with a set of glass-bottomed hot tubs, a private bar, sizeable kitchen facilities, dozens of private rooms, an on-site studio for porn films, and even a helipad.
- Blackmail: His primary source of income, and the reason why Bingham Sr's aides want him dead.
- Dirty Old Man: As an aging porn tycoon, this image is pretty much a given.
- Evil Old Folks: This septuagenarian opportunist has absolutely zero qualms about blackmailing anyone rich enough to boost his income, and judging by Chad Jr's thoroughly uninhibited presence at the party, he doesn't have much empathy for his employees either.
- Expy: Clearly inspired by famous pornographers Larry Flynt and Hugh Hefner - the latter providing de Haviland's advanced age and silk robe, the former providing Haviland's religious affiliation and position as publisher of a major porn magazine (Hustler for Flynt, Popqurn for Haviland).
- Honey Trap: His standard means of beefing up his profit margins, and how he and Chad ended up becoming targets in the first place.
- Mister Muffykins: Constantly tailed by a small and extraordinarily annoying dog that barks loudly at any approaching strangers, requiring 47 to tranquilize the damn thing before completing the hit - and not just because the constant barking will raise the alarm; failing to pacify the dog before killing its master will result in it becoming a witness!
- No Celebrities Were Harmed: He's a Dirty Old Man who made his fortune in pornography and walks around his mansion in a bathrobe. He's pretty clearly based off of [[Magazine/Playboy Hugh Heffner]].
- Non-Action Guy: He's an old man with no combat training, so the only thing he can do if he realizes you're there to kill him is run away while begging for his life.
- No-Sell: The photographer disguise will not work on de Haviland, presumably because he knows the owner of said outfit. In any case, it'll result in him recognizing the assassination attempt for what it is and running like hell.
- Oh, Crap!: De Haviland will run for his life the moment he realizes that his life is in danger, spouting pleas for mercy every step of the way.
- Properly Paranoid: Camera-shy and reclusive, Lorne de Haviland hasn't made too many public appearances in the last few years, preferring to orchestrate his enterprises from as far behind the scenes as possible. Even at a party held at his own house with hundreds of security personnel in residence, he never leaves his heavily-guarded inner sanctum to mingle with the guests. Of course, given how many enemies he's made over the course of his blackmailing career, this isn't so much excessive as just plain sensible.
- Accidental Murder: The reason for the blackmailing and assassination.
- Beard of Evil / Good Hair, Evil Hair: Close examination of the man's chin reveals a soul patch.
- Deadly Bath: Soaking in the hot tub leaves Chad very open to assassination. See below.
- Dirty Coward: Chad may brag about what a tough guy he is, but if he sees any danger he'll cower and flee. Granted, he is stark naked except for a pair of swim trunks.
- Disney Villain Death: Because he spends most of his time lounging around in a glass-bottomed hot tub, one of the easiest ways to dispatch Chad is to just shoot out the glass and send him on a seventy-foot plunge to his death on the rocks below. Unfortunately, this will result in Chad's Paid Harem falling with him.
- A more civilian-friendly method of assassination involves directing the target into one of the private rooms with his girl of the evening. Once they're done, the girl will leave and Chad will wander out onto the balcony for a smoke.. leaving him in the perfect position for a friendly shove over the railing.
- Even Evil Has Standards: Chad might be a vicious little bastard who treats just about every women within arm's reach as a punching bag, but he does not take death lightly. The only nice thing that can be said about Chad is that, according to the briefing, he was genuinely shocked and horrified at the results of his botched tryst.
- Honey Trap: Having already fallen victim to one of these courtesy of Lorne de Haviland, Chad can find himself the victim of yet another honey trap if 47 decides to spike his drink; in the aftermath of the tryst that follows, Bingham Jr will invariably left alone and ripe for the fibre wire - or, if you want to Make It Look Like an Accident, a tumble over the balcony railing.
- Jerkass: Even without the manslaughter on his conscience, Chad Bingham Jr is a piece of shit. Rude, foul-tempered, uncouth and thoroughly misogynistic, nobody at the party has been spared the brunt of his bad attitude, least of all the unfortunate sex workers who've been forced to share the hot tub with him.
- Kick the Dog: Chad is very free in demonstrating his unpleasant tendencies; when he's not demeaning the waiters with the label of 'penguin,' he's casually slapping the girl next to him across the face and calling her a bitch.
- My God, What Have I Done?: According to the briefing, this was the reaction to the aftermath of his tryst.
- Offing the Offspring: By the end of the mission, Chad Bingham Sr will find himself in mourning for Jr.. assuming, of course, that he didn't call in the hit himself.
- Politically Incorrect Villain: Suffice to say that Bingham has considerable difficulty treating women like human beings.
- Slipping a Mickey: Assassinating him without collateral damage requires a hefty dose of aphrodisiac in his next drink, and invariably results in Bingham staggering off to a private room with one of his entourage in tow. Once the two lovebirds are finished, Chad can be bumped off in as private a manner as possible.
- Walking Shirtless Scene: Lounges shirtless in the hot tub for most of the mission, and doesn't bother putting on any clothes or even fetching a towel when he leaves - despite the freezing temperatures.
- 'Well Done, Son!' Guy: According to his obituary, one of the reasons why Chad fell off the deep end was due to a major depression over his perceived failure to meet his father's expectations.
- Carrying a Cake: The cake in the kitchen serves double duty while hunting Skip and his crew; it can be poisoned to kill Skip, and a weapon can be concealed inside it to get past the guards then used to kill Skip's inner circle.
- Creepy Uncle: To his niece Margaux.
- Depraved Bisexual: He's a local drug lord who's involved in an incestuous relationship with his niece and soon to be daughter-in-law Margaux LeBlanc, and his cabin boys all seem to be kept around as a Paid Harem.
- Fat Bastard: He's significantly overweight (his ICA profile describes him as 'stout and surly'), a drug lord, and likely molesting his own niece.
- Gun Nut: He's recently received an FN-2000 assault rifle for hunting alligators, as a gift from his brother.
- Hand Cannon: He carries a desert eagle rather than the standard, more practical .40 pistol.
- Sweet Tooth: He has a taste for cake, and one way of killing him is to serve him up some cake with poisoned frosting.
- Villainous Incest: As if this guy weren't already enough of a perverted sleazebag, he's having an incestuous relationship with his niece.
- Big Fancy House: He owns a large antebellum southern plantation mansion out in the Bayou, where the wedding is being held.
- BFG: Has a huge elephant gun mounted on the wall in his personal bedroom. You can use it to snipe Buddy from the top floor of the mansion, though this is of course somewhat less than stealthy.
- Cramming the Coffin: One method of killing him is to shove him into his brother's open grave while he's standing over it mourning him.
- Fed to Alligators: He stops to feed some gators after mourning at his brother's grave. One method of killing him and making it look like an accident is to shove him into the bayou with the gators while he's doing this. It's a bit tricky, though, since the area is patrolled by a couple of guards. It's much easier to shove him into his brother's open grave, which is in a more private area.
- Retired Monster: Due to having gone a bit crazy and senile in recent years, Pappy spends most of his time puttering around the house while his daughter Margaux handles the daily operations of his criminal empire.
- Revolvers Are Just Better: He carries an old-fashioned wild west single-action six shooter as his sidearm.
- Right for the Wrong Reasons: He believes in numerous wild conspiracy theories, including ones involving shadow governments and secret cloning experiments. These are actually true. However, the fact he also believes in roundhead aliens from Alpha Centauri and time travel strongly suggest his source is only accidentally accurate.
- Abhorrent Admirer: Buddy is clearly infatuated with Margaux. Margaux clearly can't stand him.
- Falling Chandelier of Doom: One way to take him out is to drop a chandelier on him while he's playing the piano (badly) for his guests.
- Giftedly Bad: Seems to think he's a talented piano player when in truth all he can do is slam the keys at random.
- Kissing Cousins: Is set to marry his cousin Margaux LeBlanc, who's also sleeping with his father. It's strongly implied that the wedding was Margaux's idea, and all but outright stated that she's only interested in their money, as it's pretty heavily implied she's the client who hires 47 to kill Skip, Buddy, and Pappy in order to leave her as the sole inheritor of the Muldoon and LeBlanc crime fortunes.
- Revolvers Are Just Better: He carries an old-fashioned wild west single-action six shooter as his sidearm, which he likes to fire into the air to celebrate his wedding.
- Sweet Tooth: Like his father, he has a penchant for sampling the frosting on cake, and you can kill him by poisoning the wedding cake.
- Torches and Pitchforks: If you eliminate the groom by going loud, even if you try to do so cleverly by sniping from out of sight or firing when everyone is shooting their guns into the air in celebration, the several dozen wedding guests will all suss onto the fact that Buddy has just been assassinated and all of them will come for you.
- Unwanted Spouse: Even though the wedding seems to have been at least partially her idea, it's abundantly clear that Margaux is disgusted by and can barely stand Buddy, cringing and turning her head away when he kisses her during their wedding ceremony. It looks like Margaux is only marrying Buddy so she can inherit his money, knowing full well he's not going to survive past the ceremony.
- Villainous Incest: He's far too excited about marrying his cousin.
Download Crack Hitman Blood Money
- Arab Oil Sheikh: He owns a global pharmaceutical company and possibly the casino everyone is meeting in, given the Arabian theme and the fact the security guards join in on his side in a shootout.
- Corrupt Corporate Executive: He's the owner of a global pharmaceutical company that seems to be dealing in the very morally dubious field of clone Super Soldier research, and is willing to do business with a white supremacist who is likely planning to use the money he'll be paid with to finance global terrorist acts. His involvement with clone research also leads Diana to suspect he may be tied to Alpha Zerox and the Franchise.
- Non-Action Guy: The Sheikh's no fighter, that's what his half a dozen bodyguards are for. When the shooting starts, he'll just cower in fear.
- Verbal Tic: The Sheikh constantly says 'This is a very large casino' while meeting with Agent 47 pretending to be Schmutz. It's possibly an identification phrase and he's waiting for a counter-phrase, except when he does it to the real Schmutz he has nothing special to say in return and the Sheikh keeps repeating the line anyway.
- Non-Action Guy: He's a scientist, not a fighter, and will either cower or run when the shooting starts.
- Amoral Afrikaner: He's a South African white supremacist looking to trade blood samples for blood diamonds.
- Blonde Guys Are Evil: He's blonde and a white supremacist criminal.
- Even Evil Has Standards: If he gets into a shootout with 47, he'll hold his fire if someone else is in the way.
- Politically Incorrect Villain: Naturally, being a white supremacist. This doesn't stop him from doing business with people who aren't white, however, as can be seen by his willingness to cut a deal with two Arabs (somewhat Truth in Television, the Nazis were perfectly happy to negotiate with the various Middle Eastern kingdoms as equals due to shared political interests).
- Unusually Uninteresting Sight: Schmutz carries a silenced pistol (the only character in the game to do so besides Angelina Mason), so if he starts shooting at you no one else will notice. Where it gets really odd is if you retreat into a populated area, in which case bystanders and guards will occasionally cower due to the gunfire but will fail to react to Schmutz running around shooting up the place. At least unlike Angelina, Schmutz makes an effort to hold his fire whenever civilians get between you and him.
- Alone with the Psycho: If you approach her while dressed as Agent Martinez, she'll mistake you for her lover and invite you to her private chamber. However she quickly sees through your disguise after she asks you to remove your mask, and 47 obviously is unable to do so. You can either kill her before she catches wise, or dodge quickly when she starts swinging her sword at you and take her out with either a silenced pistol headshot or a throwing knife between the eyes with one of the stilettos you got from Eve.
- Boss in Mook's Clothing: If you confront her in her private chamber by pretending to be Agent Martinez until she blows your cover, she'll gain enhanced health (able to survive 6-7 silverballer shots compared to just 1-2 for regular Mooks) and draw a cane sword on you, fighting you with Escrima-style fencing moves and later drawing a desert eagle on you after she takes some damage. Unlike Maynard or Eve, the room you fight her in is not locked or soundproof and guards will rush in if they hear gunfire.
- Glass Cannon: Even with increased health, she's not that tough and can be brought down with a single headshot. However, she'll One-Hit Kill you if she hits you with her sword.
- Cover Identity Anomaly: If you rendezvous with her dressed as Agent Martinez, she'll figure out something is up when 'Martinez' refuses to remove his mask. Oddly, if she meets up with the real Martinez, she won't ask him to remove his mask and the two of them will instead start making out immediately.
- Evil Redhead: She has red hair (done up in cornrows for her 'Goth' appearance for the party) and is a crime lord and arms dealer.
- Master Swordswoman: She's mentioned as being a master of escrima-style swordsmanship and carries a hidden sword in her cane, which she'll fight you with if you try to rendezvous with her disguised as Agent Martinez.
- Of Corsets Sexy: She wears a red leather corset and red gown as part of her burlesque Hell-themed costume for the party.
- Recurring Boss Template: Her boss fight shares some traits with Lee Hong's boss fights in Hitman: Codename 47 and Hitman: Contracts; both characters use martial arts, agility, and a one-hit-kill sword. Vaana gets an upgrade in the form of a gun.
- Supernatural Gold Eyes: Has these as part of her Hell-themed costume for the party. They're likely tinted contact lens, of course.
- Sword Cane: She's got a sword hidden in her cane, though she'll only use it if you try to rendezvous with her disguised as her lover Agent Martinez.
- There Is No Kill Like Overkill/Rasputinian Death: Probably the best way to kill her is to mess with the pyrotechnics while she's performing onstage. This results in her getting set on fire and falling off the stage into the shark tank below, where she's eaten by her giant sharks. The thunderous applause from the audience indicates they think this impressive display is just All Part of the Show.
- Unholy Matrimony: With Martinez.
- Victoria's Secret Compartment: She'll pull a desert eagle out from between her cleavage when aggro'ed.
- Yellow Eyes of Sneakiness: They're probably colored contacts, though.
- The Can Kicked Him: If you manage to get to the Heaven party quickly enough, you can follow Martinez into the bathroom and strangle him while he's taking a piss; conveniently, no one else ever uses the toilet stall he's picked, so you can hide his body there without any problem. The only complication is that a chef or guard might randomly walk in to use the other stall.
- Disc-One Nuke: His outfit is the best disguise in the mission and essentially gives you the run of the entire level. Killing him for it isn't too difficult either, as he can either be killed in the bathroom or strangled in the elevator.
- Even Evil Has Standards: Martinez reminds himself to make sure to wash his hands after using the toilet.. something which the chefs at the party won't even bother with after they pee.
- Face–Heel Turn: Used to be one of the 'good guys' as a patriotic CIA agent, until his taste for the expensive high life led him down the path of greed and corruption.
- Hand Cannon: Like many high value targets, he favors a desert eagle over the standard .40 pistol.
- King Mook: Martinez has noticeably more health than normal and requires several shots to bring down, compared to just 1-2 shots for regular Mooks. Unlike Eve, Maynard, or Vaana, he's not really a special 'boss fight' however.
- Made of Iron: He can take a lot more punishment than most other characters in the game, and needs several shots to kill.
- Rogue Agent: A crooked CIA operative who's involved in some very shady arms dealings.
- Unholy Matrimony: With Ketlyn.
- Anticlimax Boss: You'd think the Vice President of the United States would be pretty tricky to assassinate, even for as skilled an assassin as Agent 47. You'd be wrong. Morris has no Secret Service entourage of his own, and spends his time either in his quarters (where he's ripe for strangling) or walking the First Lady's dog in the White House front lawn, where he's wide open to being sniped. The real challenge in the mission is taking out the assassin Mark Parchezzi III, who's holed up in the heavily guarded Oval Office waiting to ambush and kill the President.
- Butt-Monkey: Vice President Morris basically gets zero respect from everyone around him. The President doesn't like him since he was basically forced on the President by Congress after the death of the previous Vice President. He doesn't have his own Secret Service protection detail. His official duties seem limited to walking the First Lady's dog.
- Film the Hand: Morris can't stand the Washington press corp, and the feeling is mutual.
- Hand Cannon: He might not have any Secret Service protection, but the VP carries a desert eagle and will at least attempt to defend himself if he realizes 47 is there for him. He stands basically zero chance against you, but if he manages to get off a shot before you put him down the noise is loud enough to draw in every guard in the Executive Residence.
- Mole in Charge: Agent Smith notes he can't trust the Secret Service, FBI, or CIA with intelligence about the impending assassination because one of the chief conspirators is the Vice President himself. Instead he's forced to turn to Agent 47 instead to prevent the assassination by assassinating the assassins.
- Vice-President Who?: See Butt-Monkey above.
The Franchise
'47's ashes are going to have pride of place on my mantle.'
The former FBI director and self-appointed Cloning Czar. In Blood Money, he organizes a task force to catch 47, and eventually succeeds in that endeavor. Cayne's stake in the hunt is easy to explain: he's well-known for his anti-science soothsaying, in particular his opposition to human cloning. According to Cayne, it's only a matter of time before a 'rogue state' reverse-engineers 47 to create a clone army of its own.
That's the cover story. The truth is, Cayne and his buddies have cornered the market on cloning technology and are determined not to share it with anyone. He's later outed as the secret head of The Franchise, a phony contract killing business formed to whittle down 47's support. Cayne and the rest of The Franchise are killed with the help of Diana and Smith.
- Affably Evil: Aside from the occasional angry outburst (which generally isn't directed at anybody present), he seems like a genial, personable man. He's certainly pleasant to Rick and Diana, at least. That being said, he's still the ruthless head of a shadowy criminal organization who tried to have the POTUS murdered.
- Authority Equals Asskicking: Notwithstanding his Dalek-like weakness to stairs, he carries a pretty mean pistol and can endure twice as many shots as standard mooks; this in spite of being confined to a motorized wheelchair. Once 47 goes on a killing spree, he'll try to roll away.. but if you dare to chase after him, he won't hesitate to swivel around and blow a hole clean through you.
- Badass Grandpa: Despite his advanced age, he's certainly not one to be underestimated in a fight.
- Badass in a Nice Suit/Waistcoat of Style: Cayne's dressed in his Sunday best for 47's demise, which is revealed in the game's coda.
- Berserk Button: Blows a gasket over leaving his lighter back in his study, forcing him to bum a light off the reporter. 'I don't like being dependent,' he confesses - an act that ends up making him look much more sympathetic to his intended audience.
- Big Bad: The main antagonist of Blood Money.
- Bond Villain Stupidity: Cayne plays undertaker at 47's funeral. Points for filling the pews with machine pistols and guards.. but it was short-sighted of him not to plug 47 in the forehead when he had the chance. Instead he waited +24 hours for a reporter to drive over to his house, recounted his entire tale, then drove all the way back to the church. He trusted implicitly in Diana's poison, and never checked to see if it was just toxin-induced immobility.
- Bury Your Disabled: 47 pumps him full of lead, just like everyone else present at the funeral.
- Cigar Chomper: Cayne is an avid cigar smoker, and grumbles at having to buzz the nurse whenever he wants to light up.
- Composite Character: Cayne resembles Le Chiffre from the remake of Casino Royale starring Daniel Craig. He's also a composite of Blofeld, a supervillain from the James Bond series who is rarely seen standing up.
- Dark Lord on Life Support: Even in his ill health, he remains very active in politics, and it appears his reach is expanding.
- Death by Falling Over/Death by Irony: In a cutscene, Diana ambushes 47 inside the hideaway and knocks his lights out with a sedative. In Cayne's version, his men raided 47's hideout shortly after the Veep's murder. In his escape, 47 lost grip and fell while scaling a wall, severing his spine on some boulders below. When you take into account Cayne's own injury, this feels like a bit of self-projection. Even more poetic, you can lure Cayne to a stairwell in the church when he chases you; this causes his power wheelchair to flip, killing him.
- Diabolical Mastermind: This codger commands the FBI, CIA, The Franchise, the consortium known as 'Alpha Xerox', and he comes very close to installing Daniel Morris as President of the United States. Yeah, he's pulling a lot of strings. Diana states on two occasions that The Franchise (i.e. Cayne) has pull with MI5 and other foreign agencies, as well.
- Emerging from the Shadows: The first time we see Cayne, he is concealed behind a homecare bedcurtain as Diana attends to him. The reporter, Rick, sets up shop at a nearby desk, and eventually Cayne wheels himself out into the light.
- Evil Counterpart: Cayne is secretly spearheading 'The Franchise', a sort of U.S. counterpart to 'The Agency' (which is shorthand for ICA). The Agency could be considered more of a stalwart organization in the sense that they seem to only take hits against scum-of-the-earth criminals who have escaped justice, while the Franchise are the go-to people for the scum-of-the-earth criminals.
- Evil Cripple: Charred and crippled as he may be, he won't hesitate to unload his Colt pistol on 47 when he wakes up.
- Evil Knockoff:
- In Blood Money, it's noteworthy that albino hitmen show up or receive a mention in the paper wherever you go. Since Cayne spends most of the game lurking in the shadows, the presence of the albinos helps link the missions together. They don't even hide their hero-worship of 47, patterning themselves after his sharp suits, the fondness for wordplay ('Purayah'), and the penchant for goofy disguises. They're even named after numbers: 'Mark Jr.' and 'Mark III' are just code names given to the clones created by Alpha Xerox, i.e. Mark I, Mark II, and so on.
Whatever the albinos are up to, it appears to be linked with the deaths of Cayne's opponents in Washington. In California, a newspaper will allude to the fact that it was an albino who robbed the armored van carrying Billy Jack's diamonds, and since Mark Jr. is behind the hit in New Orleans, we can surmise they are killing people who would be able to fast-track legalization of human clones.
- In Blood Money, it's noteworthy that albino hitmen show up or receive a mention in the paper wherever you go. Since Cayne spends most of the game lurking in the shadows, the presence of the albinos helps link the missions together. They don't even hide their hero-worship of 47, patterning themselves after his sharp suits, the fondness for wordplay ('Purayah'), and the penchant for goofy disguises. They're even named after numbers: 'Mark Jr.' and 'Mark III' are just code names given to the clones created by Alpha Xerox, i.e. Mark I, Mark II, and so on.
- Evil Old Folks: He's in his early seventies.
- Evil Sounds Deep: Cayne sounds like he could use a lozenge.
- False Flag Operation:
- His story is relayed through Cayne to his biographer, a newspaper reporter, who thinks he's there to ask softball questions about The War on Terror. Little does he know Cayne's public opposition to cloning is a smoke screen. In Cayne's narrative, 47 was responsible for the shooting of the Vice President. It's probable Cayne intended to pin the President's murder on an anonymous clone assassin, but changed his mind and re-wrote the story to feature 47. Cayne's entire interview with Rick Henderson is going to blow the 'real' story wide open.. but 47/Diana kill both of them before it can go to press.
- In Absolution, the murder of the Vice President (and later Cayne himself) is a rich topic of discussion among conspiracy theorists.
- General Ripper: Exploited by Cayne to make him seem more well-intentioned (if over-zealous) in his pursuit than he actually is. 'Medicine won't do us much good if we're all the slaves of some clone army dictatorship, will it?' Have you ever seen a commie drink a glass of water, Mandrake?! At any rate, he has no compunctions about brewing his own cloned assassins.
- Glass Cannon: Cayne's only slightly tougher than a basic Mook, but he's armed with a powerful custom pistol which he fires with impressive speed, and can easily cut you down in just a couple seconds if you're within range and don't have cover. In fact at the beginning of the level it's best to just let Cayne retreat instead of shooting at him and drawing him into the initial shootout, as he's easily the most dangerous person in the room.
- Government Conspiracy: The truth, revealed as 47's missions for the Agency bring him more and more into conflict with the Franchise, is that Cayne is the mastermind behind a grand plot to remove Tom Steward, the incumbent President of the United States and a supporter of human cloning, from office and replace him with a proponent of a cloning ban. In the process of maneuvering their man closer to the Oval Office, The Franchise first assassinated Steward's first Vice President in a phony car accident, then used their influence over Congress to force Steward to hire Daniel Morris, a corrupt former Wall Street biotech magnate and Alpha Zerox loyalist, to fill the position. When it becomes clear that the President, who is in the middle of a re-election campaign, plans to replace Morris on the ticket with Secretary of the Interior Jimmy Macklin, a softie on clone research, Cayne orders Macklin's assassination, but this attempt falls through (thanks to 47 hitting the hitters before they could strike). Finally, Cayne orders one of the albinos to kill President Steward inside the White House, thereby installing Morris and guaranteeing that whoever wins the upcoming election (Morris or Frank Morgan, the opposition nominee) will push for a cloning ban.
- Hand Cannon: He carries the same custom 1911 that Mark Parchezzi III uses; it has the stopping power of a desert eagle and can penetrate multiple humans with a single bullet, often killing with just 1 shot to the body. Cayne also has a blazing fast rate of fire with it.
- Handicapped Badass: Despite being disfigured and wheelchair-bound, he can take a lot of punishment. He's also much better with a gun than you might expect.
- Hoist by His Own Petard: Made a deal with Diana to kill 47. Diana uses the toxin from Flatline to 'kill' him.. then uses the antidote so he'll wake up at his funeral and kill everyone present, including Cayne. Diana even locked the gates as she left.
- How We Got Here: Cayne doubles as the narrator of Blood Money and its main antagonist.
- Hypocrite: Despite protesting the use of cloning, Cayne himself secretly has two clones working under him. This is likely because he wanted to project exclusive only to the Franchise.
- If You're So Evil, Eat This Kitten: 'Requiem'. It's here where Cayne shows his true colors and personally inducts Diana in The Franchise. In exchange for sparing her life, Diana delivers him the bone marrow of Mr. 47, which was Cayne's real target all along.
- Implacable Man: Once Cayne aggros against you in the final level, he'll know your position at all times and will drive straight at you while constantly firing his pistol even if you try to retreat and hide. You can use this against him by luring him into driving down a flight of stairs, which kills him instantly.
- Made of Iron: Cayne can soak up at least twice as much gunfire as regular Mooks; more if he's lucky due to the random nature of the game's ballistics damage system.
- The Man Behind the Man: Apart from the albinos, Diana's dossiers make no allusion to The Franchise; this means that they probably operated as lone wolves, executing low profile hits all around the U.S. for an anonymous buyer like 47 did in C47 and H2. Kulinsky seemingly has no awareness of the Franchise and accepts payment from Mark Purayah, who is relaying his orders from higher up the chain.
- Mole in Charge: Supposedly a powerful icon for law and order, Cayne wants to outlaw human cloning while giving a boost to his own budding clone program.
- Murder by Cremation: This is how Cayne intends to deal with 47 in the final chapter of Blood Money. Whether it works or not depends on if you spin the joystick/press W enough to wake 47 out of his drug induced coma, giving you the opportunity to kill everyone assembled.
- My Car Hates Me: Used to your advantage in 'Requiem'. Even if he navigates the narrow, winding road back to his convoy, the church gates are locked tight, preventing his escape.
- Nice Job Fixing It, Villain!: According to Blood Money, Ort-Meyer's files were dug up and disseminated by the government, but Cayne, wanting to be the sole producer of such high quality work, tried to bury them and Mr. 47 himself.
- Non-Action Big Bad: Subverted. You'd think a wheelchair-boundold man who's dependent on his nurse would pose no physical threat, but he turns out to bemuch tougher than he seems.
- Noodle Incident: Not long before the events of the game, Cayne suffered a 'work-related accident' which paralyzed him and put an end to his career in law enforcement. The details of said accident aren't made clear at all. According to the original bio, Cayne always suspected it was a failed assassination, but he couldn't find solid evidence. Like the loss of Travis' hand in Absolution, though, this plot thread was tossed in a wastebasket for the final release.
- Nothing Can Stop Us Now!: Cayne shares with Rick (the reporter) his plans to use 47's funeral urn as a mantlepiece. Incidentally, this is his final line of dialogue before he's killed.
- Obfuscating Disability: Although Cayne is genuinely crippled from his injuries, he plays up the extent of his disability to gain sympathy from the reporter, pretending not to have the use of his right arm. In the final level this is shown to be entirely fake, as he has no trouble drawing his custom M1911 and blasting away at you with his right arm while using his left arm to drive his wheelchair.
- Obviously Evil: Everything about his appearance, from his low, scary voice to his yellow eye, screams 'Bond villain'. It's tough for any player to buy completely into his act, so his eventual heel turn doesn't come as much a surprise. More interesting is his relationship to The Franchise, which up until 'Requiem' was assumed to be controlled by the albinos.
- Orcus on His Throne: Cayne's been out of action ever since an incident left him paralyzed and hideously burned. He's not dumb enough to duke it out with the Hitman, and keeps his identity a secret until Diana poisons 47 in the cellar. Smart plan: his only mistake was showing up at the funeral, as he couldn't resist seeing his adversary burn to ash.
- Out-Gambitted: As they say, if you come at the King (or Queen), you'd best not miss.
- Police are Useless: His 'best agents' leave a lot to be desired. ('Ooooh! Donuts! Nice.. Full disclosure: We're actually FBI.') It's also convenient how the deaths of Franchise henchmen throughout the game are spun by Cayne into victories!
- Self-Serving Memory: His version of events is preposterous and makes 47 into a mad dog serial killer who 'died of clumsiness', and Cayne into a hero who bagged the greatest hitman of all time. Another thing to note is that the majority of 47's targets had it coming: players are hired to stop rapists, killers, pederasts, and even thwart the assassination of the U.S. President. In Cayne's version, their images have been laundered to make them more vulnerable and innocent-seeming than they actually were. This becomes apparent right out the gate during the Hacienda murders: He emphasizes the 'hard-working' Delgado's reputation in the Valley (kind community leaders and all that), but carefully omits their drug-dealing on the side. Such a detail would not go unnoticed by someone as well-connected as Cayne, and it feels like a deliberate omission.
- Sleazy Politician: In an amusing newspaper story, Cayne delivers a keynote address at his old alma mater and puts on a ridiculous redneck accent to get Frank Morgan's vote. In sharp contrast, Cayne talks in a perfectly normal east coast accent during the interview with Rick.
- Spell My Name with an 'S': He's referred to alternatingly as Alexander Leland Cayne and Jack 'Leland' Alexander; this seems to be an artifact of the fact the game's story was cut and re-edited multiple times.
- Straw Hypocrite: As the former FBI director, he wants human cloning banned because he sees it as a threat to national security. As head of the Franchise, however, he makes extensive use of clone assassins, and wants to monopolize the science.
- The Syndicate: 'The Franchise' sounds like a Jersey Shore villain, but they are responsible for the death of the former U.S. Vice-President as well as the attempt on 47's life in Contracts. This is owing to Cayne's old connections in the intelligence community, his friends on Wall Street, and the soon-to-be Vice President Daniel Morris.
- Throwing Off the Disability: In his boss fight, if 47 disarms him, he'll get out of his wheelchair and play the standard surrender animation. Mind, this is almost certainly a bug.
- Two-Faced: One side of his face is almost completely stripped of skin, and his left eye is discolored. Accordingly, he has only limited use of his left arm.
- Unknown Rival: A frothing clone-hater who's made it his personal mission to wipe 47 off the map. 47 didn't know he even existed until the prelude to 'Requiem', but Diana did.
- Unreliable Narrator: His retelling of the game events make it as if 47 is a cold hearted killer who planned to assassinate the Secretary of the Interior (in the mission Murder of Crows) note , that he is planning to create a clone army and trying to assassinate the president.
- Vader Breath: Cayne suffers a wheezing fit during parts of his interview. This works to make him seem more sympathetic.
- Villain: Exit, Stage Left: 'Requiem'. As soon as 47 is resurrected, take out those Silverballers and pop the Franchise agents one by one. Sooner or later you'll have to tangle with Cayne, who is traveling at top speed (2 mph) toward his SUV. Once 47 pumps this manipulative, power hungry, little bureaucrat full of lead, that just leaves Rick Henderson and the priest, who will also try to escape.
- Villainous Valour: He's perfectly willing to get into a shootout with one of the world's greatest assassins.
- Villain Team-Up: The Franchise is a colorful bunch. It operates as a sort of trade union for hitmen (a la Grosse Point Blank), some of whom rank high on the FBI's most wanted list. It's very likely that Cayne used his influence as FBI director to recruit them into the outfit. In Blood Money, the starting lineup consists of: Lorne's sex bunny, 'spider'-woman Eve, a circus knife-thrower, a 'gang of Albinos', disgraced U.S. Olympian Raymond Kulinsky, and pompous gasbag Maynard John.
- Villain with Good Publicity: He starts out the game as an unassuming and seemingly-polite to the reporter interviewing him throughout the game, even complementing him on his sterling reputation at the paper. Oh, and he's also the shadow leader of a corrupt government organization that carries out political assassinations. But no one's perfect.
- Walking Spoiler: Any information beyond his telling the reporter about 47's hits gives away his role in just about every other part of the story.
- We Can Rule Together: He annihilated The Agency save for one employee, Diana Burnwood, who sweet-talks him into a cutting a deal. As a peace offering, she gift-wraps the supposed 'body' of Mr. 47, which is certainly nothing to sneeze at. This meets with Cayne's approval, and he deems her worthy (and ruthless) enough to join his cartel.
- Wolfpack Boss: The outcome of the final battle depends on the player's timing. If 47 awakens at the start, he will rise early and put the Chaplain in a headlock. If this happens, Cayne will most likely remain in the chapel and try to put a bullet in him. However, you wait about a minute, Cayne will beat a hasty retreat to his car with some guards, leaving the others behind to slow your pursuit. In any case, all of the witnesses must be eliminated for this mission to be considered a success. (The reporter and the priest will even get into the act, picking up a gat from the fallen goons.) Cayne himself is packing heat and will roll toward 47 if you draw near. This marks a divergence from the final boss of H2, Sergei, who only came out after you had eliminated all his friends.
Mark Purayah II
The second-most prominent of the clones created by the Franchise and one of the group's best assassins. The second-in-command of the Crows, he leads Raymond Kulinsky and Angelina Mason in a mission to assassinate the American Secretary of the Interior - and ends up in 47's sights as a result.
- Always Someone Better: Not only is Agent 47 better than him, but he's also not as good an assassin as Mark Parchezzi III.
- Assassin Outclassin': The focus of 'A Murder Of Crows' is essentially 47 outclassing all three of the Crows before they can carry out the assassination of Jimmy Cilley.
- Evil Albino: Like most of the Franchise's class 2 clones, Purayah was born an albino thanks to the inferior cloning process.
- Evil Sounds Deep: He has a very deep voice, although it's noticeably much roughly and not as cultured compared to Mark Parchezzi III's voice.
- Flawed Prototype: To Mark Parchezzi III. Purayah was created before Parchezzi, thus with an even more flawed version of the cloning process. As a consequence, his physiology isn't as enhanced as his 'brother's' nor is he as skilled as an assassin.
- Flunky Boss: Quite apart from the fact that trying to tackle him head-on will end in an extended gunfight with him and his guards, Purayah also has the support of Angelina Mason and Raymond Kulinsky, ensuring that the threat level in the mission remains intact long after his death.
- Gang of Hats: Purayah's unit of Crows end up as this while stationed in New Orleans; taking advantage of the Mardi Gras parade, all of them dress in ridiculous-looking bird costumes, apparently for the sake of blending into the festivities. Of course, the different members of the group can be distinguished by odd variations to their outfits: guards wear yellow bird costumes, the courier wears a red bird costume, Raymond wears a blackbird costume, Angelina wears a sexy blackbird outfit complete with a Cleavage Window and high heels, and Purayah himself wears a blackbird costume without the head.
- Hand Cannon: Like most of the Franchise's top assassins he favors a desert eagle as a sidearm.
- Informed Ability: He's explicitly indicated to be a Super Soldier similar to Agent 47 and Mark Parchezzi III, but unlike Parchezzi he's a bog standard opponent in-game and no tougher or more skillful than a basic Mook. Most likely the devs didn't bother making him a King Mook since you're not really supposed to engage him in a straight fight.
- Meaningful Name: His last name is pronounced 'Pariah'; quite apart from being an effective outsider just like 47 and his various imitators, he's part of an entire line of inferior clones - a good indication of just how much valuable the class 2s are to the Franchise in the long run.
- Additionally, his first name and number turn into 'Mark II'; his version number.
- Number Two: He's second in command of The Crows under Parchezzi.
- Orcus on His Throne: Probably the least active of the Crows stationed in New Orleans; while Kulinsky serves as the group's sniper and Mason wanders the streets on reconnaissance, Purayah hangs back and waits for payment to arrive. If you take out Kulinsky and Mason first, Purayah just hangs out in his hideout repeatedly trying to establish contact with his missing minions instead of taking any action to salvage the hit himself.
- Rapid Aging: Is suffering this, like all clones created by the Franchise. Compare to 47's lack of aging.
- Shoddy Knockoff Product: Much like his 'brother', Mark Purayah II was created in an attempt to duplicate the process that created 47, but suffers from rapid aging, lesser physiological enhancements, and lesser skills as an assassin.
- The Sociopath: According to his bio, he's almost completely detached from human suffering, and never allows compassion or empathy to get in the way of his mission.
- Super Soldier: Part of the Franchise's experiments to create one, though still in the Flawed Prototype stage.
- Villainous Breakdown: Suffers a minor one of these if you kill all of the other Crows before him. He starts frantically talking into his radio and trying to get in touch with his men.
- Villainous Friendship: Has one of these with his men, though whether it's real or just glib charm is anyone's guess.
- Younger Than They Look: Is less than two years old.
- Your Days Are Numbered: Thanks to the inferior cloning process used by the Franchise, Purayah has less than eighteen months to live.
Raymond Kulinsky
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A world-class biathlete turned professional assassin, Kulinsky has been on the FBI's most wanted list since 1996 and is believed to be responsible for almost two dozen murders committed over the course of the last eight years. Married to fellow assassin Angelina Mason, the two professional killers have formed a loving and profitable relationship around 'the grassy knoll scheme' - before being hired by the Franchise and incorporated into the Crows, where they join Mark Purayah Jr on his mission to assassinate Jimmy Ciley - and on 47's list of targets.- And There Was Much Rejoicing: According to the newspapers, the FBI are very happy to see Kulinsky dead and claim that the world is a much better place now that he's gone from it, dismissing him as a 'dangerous, deadly, hateful man.'
- Assassin Outclassin': Assassinated by 47 before he can carry out the assassination of Jimmy Ciley.
- Career-Ending Injury: At the very height of his career as a biathlon athlete, Raymond Kulinsky successfully qualified for the 1992 Winter Olympics.. only to injure his knee in a cycling accident soon after. Unable to recover in time for the Olympics, Kulinksy's life fell to pieces and took his career in the legitimate world with it.
- Friendly Sniper / Cold Sniper: Despite being the triggerman of the group, Raymond hardly fits the cold-hearted model of behaviour favoured by most Franchise operatives; indeed, he spends most of his time exchanging sweet nothings with Angelina over the radio while he waits for permission to blow the Secretary of the Interior's head off. However, learning of Angelina's death easily strips all the warmth and humour out of Kulinsky's dialogue; far from trying to rush the motorcade head-on, he'll remain in position and take the shot without a flicker of emotion.
- I Coulda Been a Contender!: Kulinsky was fully prepared to bring back the gold in the Winter Olympics.. right up until a fall from his bike and an injury to his knee ruined everything. As a result, Kulinksy slowly spiralled off into chronic depression and a long, slow descent into a life of crime.
- Meaningful Name: His name is based off of Richard 'The Iceman' Kuklinski, an infamous mafia hitman.
- Roaring Rampage of Revenge: He's remarkably subdued when he discovers that his wife's been assassinated, and will resolve to complete the mission without so much as a frown. However, if 47 gets caught in Kulinsky's apartment, all bets are off.
- Sickeningly Sweethearts: He and Angelina spend most of their time in New Orleans exchanging sexual innuendos and romantic overtures. In fact, any radio silence between the two of them is a sure sign that something has gone very wrong - either for 47, or the other members of the crew.
- Together in Death: Whatever approach 47 takes in ending the Crows, the husband-and-wife team won't remain apart for long.
- Tranquil Fury: Unlike Angelina, Raymond goes completely silent the moment he learns that his spouse is dead, and completes the mission without emotion and without hesitation.
- Unholy Matrimony: With Angelina Mason; Diana claims that the two of them were merely romantically involved, but newspaper articles following the mission to New Orleans indicate that Angelina is actually Raymond's wife.
Born in a travelling circus, Angelina Mason trained as a trapeze artist, sharpshooter and knife-thrower - up until the death of her mother prompted her departure and gradual descent into narcotics and prostitution. After killing one of her customers in self-defence, Angelina realized that her skills could be put to better use, and went into business as an assassin - a career path that eventually led to partnership and marriage with fellow athlete-turned-killer Raymond Kulinsky. Currently employed as recon and support for the Crows in New Orleans, Mason joins her husband and her employer as 47's targets.
- Action Girl: Is said to be an incredibly dangerous one. This is borne out by the fact that she's one of the few assassins that actually dares to tackle a target with a knife, successfully assassinating Jimmy Ciley if 47 isn't quick enough to stop her.
- Assassin Outclassin': Assassinated by 47 before she can carry out the assassination of Jimmy Ciley. This goes double if Raymond and Mark die first, for Angelina is primarily employed as recon, and only resorts to carrying out the hit herself if she's the only assassin remaining.
- Attempted Rape / Rape as Backstory: Her first kill was a john who'd tried to rape her - only to end up getting nailed to the wall with crossbow bolts.
- Awesomeness by Analysis: Will instantly see through any disguise if her husband has been killed, which triggers her Roaring Rampage of Revenge.
- Circus Brat: The source of her skills as an assassin.
- Dark and Troubled Past / Freudian Excuse: With a backstory grounded in depression, addiction and sexual abuse, Angelina's had it rough.
- Guys Smash, Girls Shoot: Averted twice over. Angelina and Raymond are both marksmen, and Angelina's on stabbing duty this mission while Raymond's the sniper.
- Knife Nut: As a knife-thrower, this is a given. It's also her most effective means of dispatch: killing the other Crows and failing to catch up with her in time will result in Angelina slitting Jimmy Ciley's throat.
- Piano Drop: One possible way to kill her is to wait until she's standing directly under a suspended piano (god only knows why) and then sabotage the winch, bringing it crashing down on top of her.
- Reality Ensues: Rather than provoking Unstoppable Rage, killing her husband just makes her easier to kill, for she's too upset to shoot straight.
- Roaring Rampage of Revenge: If you kill her husband, Raymond, she tries this. In fact, she spends most of the time firing wildly at 47 and missing by a country mile, making her relatively easy to kill.
- Sexy Whatever Outfit: As a member of the Crows, Angelina gets the sexy blackbird outfit, complete with Cleavage Window, tights and high heels.
- Sickeningly Sweethearts: The two crows spend most of their time in New Orleans gleefully bantering away at one another, exchanging all manner of double entendres over the radio. In fact, any radio silence between the two of them is a sure sign that something has gone very wrong - either for 47, or the survivor.
- Suicide by Cop: One possible interpretation of her assault on 47 if you kill her husband first.
- Taking You with Me: Implied; if Raymond dies ahead of her and 47 fails to stop her in time, Angelina will leap onto Ciley's parade float and assassinate the Secretary of the Interior herself, likely resulting in Mason being gunned down by the bodyguards - which might have been her intention all along.
- Together in Death: Whatever approach 47 takes in dismantling the team, Angelina and Raymond will soon be united in death.
- Unholy Matrimony: With Raymond; Diana claims that the two of them were merely romantically involved, but newspaper articles following the mission to New Orleans indicate that Angelina is actually Raymond's wife.
- Unusually Uninteresting Sight: Because she uses a silenced .40 pistol, if she opens fire on 47 it draws zero attention, leaving you free to retaliate with a silencer headshot of your own. Where it gets weird is if you draw the fight into the streets instead, where Angelina continues to spray bullets at you, mowing down dozens of civilians with stray shots, and the cops continue to completely fail to notice her.
- Assassin Outclassin': Unlike the Crows, the unnamed assassin gets a full cutscene in which she successfully outclasses 47. Beating her to the punch is paramount - literally, in that one of the easiest ways of dispatching Miss Nameless is to punch her unconscious as soon as she readies the knife, and then cap her in the head as soon as she's down. note
- Even Evil Has Standards: It seems as though she only knocked out the sex worker she's impersonating, rather than killing her. This implies a desire to avoid unnecessary casualties whenever possible.
- Evil Gloating: Done right. Madame de Question Mark refrains from gloating up until she's already buried a knife in 47's throat, by which time it's already too late for him to do anything about it.
- The Faceless: In the mission loading screen, as only her silhouette appears.
- Foreshadowing: Quite apart from Cayne mentioning an agent stationed at de Haviland's mansion, there's also a third target outlined on the loading screen alongside Chad and de Haviland, identified only with a blank space and a question mark.
- Honey Trap: Lures 47 into a back room before stabbing him in the throat. Ironically, the easiest way to arrive at this little trip is while following Chad Bingham Jr to the honey trap you set up!
- Kill and Replace: If you look behind the couch in the room she lures you into, you'll find the stashed body of the real sex worker that ? took the place of. However, unlike Eve, it seems ? has some scruples as the girl appears to only be unconscious instead of dead.
- King Mook: She's got about twice as much health as a regular Mook, and if she manages to get a shot off guards will come running to investigate the noise.
- No Name Given: Only identified with a question mark.
- Pre-Mortem One-Liner: Purrs 'Men are so easy,' right before shivving 47 in the neck - provided 47 doesn't counterattack in time.
- Skippable Boss: She is a target in the mission You Better Watch Out, but killing her is not necessary to complete the mission, although it will give 47 a bonus payment. Some players may not even notice her existence during the mission.
- Victoria's Secret Compartment: She'll pull a .40 pistol from her cleavage if you dodge her attempt to stab you.
This young female assassin is one of a pair of Franchise operatives lying in wait to try and kill Agent 47 during his mission in the Shark Club, Las Vegas. According to Eve's file, she likens herself to a spider - Luring her target into her web, from where she will move in for the kill..
- Assassin Outclassin': Much like her nameless colleague, Eve is capable of getting the drop on 47. Should this happen, a particularly brutal cutscene will show her driving a knife into his chest before kicking him to the ground, mounting his body and continuing to stab him repeatedly as the scene fades to white. Yikes..
- Ax-Crazy:
- Boss in Mook's Clothing: If you confront her inside the office where she periodically retreats into to report in, a special 'boss fight' similar to the ones with Maynard John and Vaana Ketlyn will start, in which she'll gain triple health and start cartwheeling around while alternating between tossing throwing knives at you and rushing in to try and stab you.
- Foreshadowing: Various remarks will be made from party guests and staff that indicate the singer onstage is not who she seems.
- Glass Cannon: Even with her enhanced health she's only slightly more durable than a basic Mook, but her knives can kill you remarkably quickly.
- Hand Cannon: She'll draw a desert eagle on you instead of using her throwing knives if you confront her out in the open instead of ambushing her in her 'boss fight' room.
- Hoist by Her Own Petard:
- Her Honey Trap involves leading 47 into her office. Alone. With her back to him the whole way. It's not particularly difficult to simply strangle her before she can turn around.
- If her initial ambush fails to work, she'll attack you with throwing knives instead. It's entirely possible to dodge one of her knives, pick it up, and throw it back at her to kill her.
- She keeps a sniper rifle in a briefcase in her office. It's not clean by any means, but it's convenient if 47 gets into the office before she does.
- Hollywood Tone-Deaf: Terrible, terrible set of pipes on the lady - Although she appears to know it, and can be heard in her private office updating the client on the status of her mission. During the call, she will bluntly say that the singing will cost them extra.
- Honey Trap: Invites 47 to a private room for some hanky panky, only to try and kill him.
- Interplay of Sex and Violence: Seems to enjoy killing 47 a little too much.
- Kill and Replace: She's the singer at the Heaven party because the scheduled singer met with 'an unfortunate fatal accident' the previous day.
- Knife Nut: Carries multiple stiletto throwing knives - although God knows where she keeps them.
- Light Is Not Good: She may be dressed like an angel, but she's far from one.
- No-Sell: Like ? and Maynard, she'll recognize 47 regardless of his disguise.
- Paper-Thin Disguise: Figuratively and literally. Her cover as the singer is paper thin due to the awful performance she puts on, and she is wearing an outfit that barely leaves anything to the imagination.
- She manages to avoid suspicion due to luck; her disguise matches the other women on staff and the partygoers just assume she was hired for her looks instead of her singing voice.
- Psycho for Hire: While the assassins working for The Franchise tend to be cold-hearted and unfeeling, Eve is a sadistic Psychopathic Womanchild who laughs madly while stabbing people.
- Victoria's Secret Compartment: She's somehow able to conceal a desert eagle and several throwing knives inside an outfit which is essentially just 2 tight latex straps wrapped perpendicularly over her body.
Maynard John
A stoic assassin with a flare for the theatrical, Maynard John is one of two assassins lying in wait to try and kill Agent 47 at the Shark Club in Las Vegas. Dressed in red Devil attire, He poses as the bartender in the underground 'Hell' club as he waits for 47 to approach.
- Assassin Outclassin': Maynard will recognize 47 regardless of his disguise, and challenge him to a duel in a private room to prove who is the superior assassin. Maynard learns that he is, in fact, not the better of the two assassins and 47 eliminates him.
- Big Red Devil: His costume.
- Damage-Sponge Boss: During the duel, if the fight drags out long enough for you to run into the central area where Maynard ends up, he'll gain a massive amount of health and will require several dozen bullets to bring down. You can still kill him with melee executions, and headshots also bring him down quickly.
- Duel Boss: Maynard challenges 47 to a one-on-one shootout in a soundproofed supply room filled with shelves and obstacles. He can take a good 9-10 pistol bullets or half a mag of automatic weapons fire to kill, compared to just a couple for standard mooks, and fighting him in combat doesn't count against your stealth rating.
- Fantastic Racism: He looks down on 47 for being a clone, referring to him as 'my mutant adversary'.
- Foreshadowing: In addition to Diana's pre-mission warning about rival assassins being present, various guests at the hell party will comment on the Bartender's poor attitude and apparent ineptness when it comes to making cocktails. One guest can even be found outside, throwing up, whilst mumbling about the bartender poisoning him.
- Large Ham: His lines are full of melodramatic exaggeration, contrasting with 47's minimalistic responses.
- Lethal Chef: Multiple guests at the Hell party will remark at how terrible the drinks Maynard makes are. In fact in the garage there's a guest puking his guts out because the drinks he was served were that bad.
- Let's Fight Like Gentlemen: He walks right up to 47 and challenges him to a mano-a-mano duel in a soundproofed room, where he's graciously provided a desert eagle and MP7 submachine gun for 47 to use.
- Made of Iron: Maynard John can take a lot of bullets before he goes down.
- No-Sell: Like ? and Eve, he'll recognize 47 regardless of his disguise.
How To Crack Hitman Blood Money
Mark Parchezzi III
'We're practically brothers.'
The Franchise's top assassin and leader of the Crows, Parchezzi is the best clone that the Franchise could produce, possessing many abilities similar to those of 47; however, he is still a class 2 clone and fated to die less than eighteen months after reaching maturity. As such, Parchezzi is currently trying to find a means of perfecting the flawed cloning process that produced him, ultimately deciding that a sample of Agent 47's genetic material could hold the key to extending his life. A confrontation between the two assassins is inevitable, and when 47 is hired to prevent the Franchise from assassinating the President of the United States, Parchezzi quickly joins the target list..
- The Ace: Mark is widely considered to be the best assassin in the series after Agent 47, so much so that the main antagonist in Hitman: Agent 47 turns out to be a version of him.
- Advertised Extra: Parchezzi features heavily in the marketing material for Blood Money and is played up as an Arch-Enemy of sorts to 47; in the game itself, his exploits are mentioned frequently but he only ever appears in 2 cutscenes (1 near the beginning and 1 near the end of the game), and your encounter with him in the second-to-last level lasts only a few minutes.
- Always Someone Better: Considers Agent 47 to be this and is eager to prove it otherwise.
- Assassin Outclassin': Despite Parchezzi's best efforts, he ends up being assassinated before he can complete his mission of assassinating the President.
- Badass Baritone: He has a deep voice and is undoubtedly badass, this is lampshaded by his profile.
- Cloning Blues: His shortened life span weighs heavily on him and is the reason that drives him to obtain a sample of 47's bone marrow.
- Deadpan Snarker: He doesn't have a whole lot of dialogue in the game, but what few lines he does have certainly make this impression.
- The Dragon: Serves as this to the Franchise as a whole.
- Driven by Envy: He envies Agent 47's longer lifespan as well as superior genetics.
- Duel Boss: Parchezzi could have easily simply blown 47 up when he walked into the Oval Office, but instead just uses the explosives to stun 47. He could also have simply shot 47 while he was stunned, but just aims his gun at him to make sure he doesn't get up before he can exit the room. Instead, he lures 47 into a Rooftop Confrontation shootout that's he's gone to considerable length to prepare, including placing remote bombs on nearby pieces of cover that 47 might use.
- Evil Albino: Albinism is one of the conditions all of the Franchise's clones suffer from.
- Evil Counterpart: Is an ice cold professional clone Super Soldier assassin just like 47, and doesn't even possess 47's few scruples. He's also a whole lot more effective than Agent 48 or Agent 17, 47's previous Evil Counterpart opponents, if the news broadcasts and newspaper articles seen throughout the game are anything to go by.
- Gang Up on the Human: like the Spetznaz agent from 'Invitation to a Party' in Hitman 2: Silent Assassin, the guards will join in on his side if they spot him and 47 going at it in a shootout, even though he has no more right to be armed and waving a gun around than 47 does.
- Hand Cannon: He carries a custom 1911 pistol that's even more powerful than 47's silverballers; it has stopping power equal or greater than a desert eagle, will often kill in just 1 shot, can penetrate multiple human bodies with one bullet, and has a considerably higher rate of fire than a normal pistol. If you don't care about your stealth rating, go ahead and try it out on some guards after taking it from him.
- The Heavy: Though he and 47 don't meet until the second-last mission of the game, Parchezzi is easily the most active of the Franchise's assassins - as evidenced by the numerous newspaper articles concerning the mysterious spate of deaths occurring throughout the US political system..
- Light Is Not Good: He's dressed in white, but he's a considerably worse person than 47.
- Man in White: Wears a pristine white suit over a black shirt to contrast against Agent 47's black suit over a white shirt; for good measure, he doesn't even have 47's few pangs of conscience.
- Made of Iron: He's got roughly 5 to 6 times as much health as a normal Mook and is the most durable enemy in the game, though not as tough as some of the boss targets from the previous games due to Blood Money's reduced focus on combat. If you want a real challenge, try fighting him with the nailgun; it takes a good 25-30 torso shots to take him down, compared to just 5-6 for basic enemies.
- Master of Disguise: Is one despite his albinism, much like how 47 also manages it despite his baldness and bar code. Word of God is he makes use of light-protecting makeup and contacts when not using sunglasses.
- Meaningful Name: Mark refers to 'Mark III' or the third clone in a series. Parchezzi is also slang for a rip-off.
- Noodle Incident: The papers mention a number of high-profile assassinations which 47 didn't commit, apparently Mark's work.
- Not So Different: Attempts this with 47. It doesn't work.
- Ominous Latin Chanting: His theme music, which plays from when you first enter the West Wing until the end of your climactic duel with him. Fittingly, it's bassy, harmonic Orchestral Bombing that's not too dissimilar to 47's own theme leitmotifs, compared to Sergei Zavorotko's final boss theme from Silent Assassin which was a chaotic cacophony of discordant strings and brass.
- Rapid Aging: Is suffering from this and already nearing the end of his lifespan. It's part of why he's jealous of 47, who doesn't really age.
- Reality Ensues: Mark is a superhuman being in terms of ability and assassin skill, but can be killed with a single headshot or assassinated from behind like any other opponent.
- Shoddy Knockoff Product: He is the Franchise's latest attempt to duplicate the process that created Agent 47. While he is somewhat of a success, in that his skills as an assassin make him one of the world's best (second only to Agent 47) and his physiology is enhanced to Super Soldier levels, he suffers from noticeable albinism, and an extremely limited lifespan (unless he fixes the flaws in his genes, he will not live past another 18 months, despite being only 2 years old chronologically). Even his name means 'Rip-off'.
- Shut Up, Hannibal!: 47 shuts down his Not So Different speech:Mark: You don't want to kill me, 47. We're practically brothers.
- Sinister Shades: He's always wearing those sunglasses, even at night during a thunderstorm.
- Skippable Boss: There are multiple creative ways to take out Parchezzi without a fight, skipping the dramatic duel on the roof of the White House. Unlike with most targets, these methods are not immediately obvious and are more a case of understanding the game engine rather than a scripted takedown method designed by the developers.
- Super Soldier: One of the Franchise's more successful attempts, though still undeniably a flawed attempt.
- Taking You with Me: If 47 gets too close during their duel, Parchezzi may attempt to blow them both up.
- Worthy Opponent: Considers 47 to be one of these. We never get 47's opinion on the matter, though in prior conversations with Diana and Smith 47 seem to at least respect Parchezzi's work.
- Younger Than They Look: He's less than a year-old and already looks to be in his early fifties.
- Your Days Are Numbered: Parchezzi doesn't have long to live, and he knows it.